<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<title>Unit Circle</title>
<link type="text/css" href="resources/css/ui-lightness/jquery-ui-1.8.16.custom.css" rel="stylesheet" />
<link type="text/css" href="resources/webgl-tutorials.css" rel="stylesheet" />
<style>
#ui {
    width: 200px;
}
</style>
</head>
<body>
<div class="description">
Drag Circle
</div>
<div id="example"></div>
</body>
<script src="resources/jquery-1.7.1.min.js"></script>
<script src="resources/jquery-ui-1.8.16.custom.min.js"></script>
<script src="resources/jquery.mousecapture.js"></script>
<script src="resources/jquery-gman-circle.js"></script>
<!--
for most samples webgl-utils only provides shader compiling/linking and
canvas resizing because why clutter the examples with code that's the same in every sample.
See https://webglfundamentals.org/webgl/lessons/webgl-boilerplate.html
and https://webglfundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html
for webgl-utils, m3, m4, and webgl-lessons-ui.
-->
<script src="resources/webgl-utils.js"></script>
<script src="resources/lessons-helper.js"></script> <!-- you can and should delete this script. it is only used on the site to help with errors -->
<script>
"use strict";

$(function(){
  $("#example").gmanUnitCircle({
    slide: function(e,u) {
      //console.log(u.x + ", " + u.y + ", " + u.angle);
    }
  });
});
</script>
</html>


